Saturday, June 12, 2010

Boston, Baby!


It has been a while since I have posted last, and much has happened in the meantime.

Things at 38 have been nothing short of totally, completely kick ass, and I love this job so much. I've met a lot of incredibly friendly people, and I've found the work has always been interesting, exciting, and fun. Even though waking up at 5:30 every morning isn't ideal, I don't think there is anything I would rather be doing.

Boston Post Mortem was earlier this week, and I have found that it consistently offers a fun night of entertainment. I always meet a few new people, and I have had the pleasure of seeing many of them fairly often at other industry events. With Boston Indies, Boston Post Mortem, Boston Unity Group, and who knows what else, I can say that Boston has one of the best game industry communities.

I'm currently sitting through Boston Unity Group's Unity Day at Northeastern, and it's really helping me get some inspiration for Senior Team Project. Tom Higgins from Unity Technologies is here, and he spent the morning showing us a ton of wicked cool stuff that will be coming out with the next Unity release coming "this Summer", he says. Unfortunately for me, he is going through the Lerpz 3D Platforming Tutorial -- an assignment Champlainers had last fall, so it is quite a bit of review. Tom is a really great speaker, he's going through this tutorial really clearly, and he has suggested so many fabulous resources for me to use next year -- including himself! Being here has really motivated me to get back into this engine, so I'm pumped!

Thursday night I had the extreme pleasure of going to an NBA Celtics vs. Lakers finals game, and I had an amazing freakin' time at that game. I've really never been a huge fan of basketball -- I felt bad for taking up the seat that I did -- but I ended up having such a great time, and my appreciation for basketball has increased tenfold. Basketball has drama, excitement, tact, and skill, and I've really enjoyed learning about players and seeing how they play from day to day.



I've got to pack up and head out early from this session, unfortunately. The next train is too early, and the train after that is wayyy too late.

No comments: