Monday, November 24, 2008

Back to Normal


I live!

MIGS was truly something else (see pictures below). I stepped out of my comfort zone and met game developers from all walks of life. It was hard to keep the fan-girl inside of me from totally going beserk as I shook the hands of people whom I hope to work with (or for) someday.

The sessions I went to are invaluable to me. I feel as though each one gave me a new perspective, and they each sparked my creativity. I got very inspired and started creating some interface artwork for my personal project which I hope to really get underway once Christmas exodus comes. Thanksgiving break is underway, yet I do not feel any such "break". It's merely a transfer of location, one with turkey and mashed potatoes and loving parents, to do more work.

But I'm happy about it all.

I want to say a huge thank you to Warren Spector for opening MIGS with an inspirational speech about the future of game design (and how students like me will shape it some day). I have tons of notes on all of the talks I went to last week, but I don't want to bore you with silly words : ) . My trip to MIGS went as follows:

There was lots of this (dancing)


and this (more dancing)


And this (Rafi's hair).

After lots of exploring...



And panel-attending(which of course was the main event)...


--where is Jason?!--

We wrapped up the final night of MIGS with some awesome stereoscopic fun at Gamma3D.


None of us really wanted the trip to end, and despite the fact that we were exhausted, underfed, and over stimulated, MIGS was nothing short of kickass.

I'm starting my own adventures into prototyping, first getting over the hurdle of being somewhat artistically inept and unknowledgeable about any programming languages. Wish me luck!

I'm back to the normal day-to-day with a new perspective on my future and where I hope to be in the next five years.

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