Tuesday, November 11, 2008

Cheers

This week has been pretty hectic already, and with time it shall get worse. I have a moment to breathe, and therefore a moment to post.

MIGS is next week, and with it's arrival comes my first public speaking opportunity. Alongside Wes Knee, Brian George and Ann DeMarle, I will be talking about the UN project, serious games, and the Emergent Media Center. To say the least, I'm excited. I look forward to all of the interesting speakers.

We had our first All EMC meeting yesterday, and it was a blast to see the other projects. You never really realize how huge the EMC is until you have almost everyone who works there in the same room. The UN team did not have much to show, but we talked about our process and gave a brief description of our concept. It was fun.

After our EMC meeting, we had a quick IBM project meeting. We're really starting to get the ball rolling with that, although we all are a bit unclear as to our roles on the team and to what our client wants. We're hoping these questions will be answered on Thursday!

I'm starting my first 3D animation endeavor, and I'm looking forward to how that turns out. I am hoping I can scrape up enough time to make it kick butt. Studying animation is so interesting to me. The whole idea of understanding the way things move, down to minute details, is incredible. (The short animation before Wall-E, and the whole Wall-E movie in general, amazed me. P.S. Wall-E comes out on DVD today).

Mirror's Edge comes out today (? I think?), so I'm heading downtown to pick that up, even though I probably won't play it until the summer. Thanksgiving will be filled with school work, and Christmas break is devoted towards working on my own project. Any ideas for a game engine with reliable physics are greatly apprciated. Did I mention it should be cheap, too?

I started playing Animal Crossing: Wild World on my DS every night for about five minutes before bed. I find it is the only thing that can clear my mind. Sadly enough, its gameplay doesn't hook me enough to keep me up, but I appreciate that. I think once I learn all of the things that I can do in the game, I will get addicted. For now I just pick apples and sell them to Tom Nook. Wipee.

I planned on this being short, but, alas, it is not.
Another year down for me and Serge, today. Cheers to love!

No comments: