I'm starting to find that game design is an emotional roller coaster -- as if the one I'm already on isn't thrilling enough. I managed to become heartbroken today when my design wasn't picked in class by my professor. I became determined at the thought of working with an incredible group, and excited about discussing our plans for moving forward with the concept. We have high hopes for the completion of our design document and the prototype, and I'm hoping that we manage to pull this through.
My professor explained why my design wasn't picked, and it was because I didn't explain how this concept could come to fruition. In other words, all I needed to write in the proposal was "This can be created in Game Maker." I'm pretty angry at myself for that, but it gives me the opportunity to work under the lead of my best friend and save this concept for personal work. I'm excited about this idea, and the scope of it is definitely within my grasp.
Bouncing ideas off others is perhaps one of the greatest and most exciting things to do. My brain ticks away, and the flood gates open for my creative flow, and that immediate feedback is exactly what I need. I live for it.
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